Welcome

 

Here you can find links to new and previous tutorials I have made which I hope will be enjoyable.

 Posted by at 2:47 pm

Recommended

Blender 2.7 - Introduction to Cycles nodes and mixing
Using a UV mapped stencil to restrict texture paint
Modelling a sort of Mobius torus
Working with subdivision surfaces and topology
Blender 2.6 Datablocks
Armatures and deformation
Introduction for beginners
The importance of the "origin"
Modelling and constraining a piston/actuator
Latest additions
Blender 2.7 - Introduction to Cycles nodes and mixing

Blender 2.7 – Introduction to Cycles nodes and mixing

Nodes can be daunting if you’ve never used them before. In this video I try to explain some basics of how to use the Cycles material nodes to colour, overlay and combine a couple of different images using “factors” and also adding transparency.

Using a UV mapped stencil to restrict texture paint

Using a UV mapped stencil to restrict texture paint

Sometimes we would like to exclude or mask an area from being affected by texture painting. It’s possible to use the face masking button, however for more control it’s easy enough to paint or generate a second texture to mask the effect of the paint.

Modelling a sort of Mobius torus

Modelling a sort of Mobius torus

I really wasn’t sure what to call this shape. Hopefully the little techniques shown here will make it an interesting quick video, it’s quite an elegant shape I think. I realise the 3D cursor could have been placed closer before doing the warp, this would have given such result with the need to use the [...]

Quick Tip: Copy one side of an armature to the other

Quick Tip: Copy one side of an armature to the other

Once completing one side of an armature it’s simple to copy the bones from one side to the other to complete the rig. Certain points of interest to make this work nicely is to observe proper naming conventions for the Left or Right sides respectively, make use of the Flip Names tool, and correct any [...]

Setting up Spline IK

Setting up Spline IK

Here we take a look at how to set up Spline IK to deform a cylinder type mesh. This could be used to animate rope, pipes, tails, tentacles, objects along those lines. Firstly we create a rig to deform the cylinder nicely, and then use the curve to control the movements of those bones. A [...]

Working with subdivision surfaces and topology

Working with subdivision surfaces and topology

Here I try to observe the way edges can be rounded out using the bevel tool, and also how to achieve this effect using subdivision surfaces. How to control subdivision surfaces with edge loops and topology to make smooth looking curves and surfaces and some things to be avoided.

Blender 2.6 Datablocks

Blender 2.6 Datablocks

Virtually everything in Blender can be referred to as a “Datablock” At times this behaviour can be confusing! Hopefully this video will demystify the Datablock concept somewhat. How to link datablocks between objects and how to unlink them and generally get a feel for what it’s all about.

Armatures and deformation

Armatures and deformation

In this Blender 2.6 video, I take a look at 3 ways bones can be used to move objects and deform meshes, via parenting, bone envelopes and vertex groups.

Absolute basics of the NLA editor

Absolute basics of the NLA editor

Here I take a bare bones look at the NLA editor, and the concept behind how actions can be combined there, to create more complex animations.

Using the CGcookie "flex" rig

Using the CGcookie "flex" rig

A while ago cgcookie made a character builder and rig for their animation training toolkit DVD. The rig is released now under a creative commons license for us to use. This video shows how to use the character builder, how to prepare the file for being used as a library file for linking in to [...]