Mar 242013

Here we take a look at how to set up Spline IK to deform a cylinder type mesh. This could be used to animate rope, pipes, tails, tentacles, objects along those lines.

Firstly we create a rig to deform the cylinder nicely, and then use the curve to control the movements of those bones. A further rig is used to then enable the animation of the curve’s control points, using bone hooks.

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