Olson

Mar 242013
 

Here we take a look at how to set up Spline IK to deform a cylinder type mesh. This could be used to animate rope, pipes, tails, tentacles, objects along those lines.

Firstly we create a rig to deform the cylinder nicely, and then use the curve to control the movements of those bones. A further rig is used to then enable the animation of the curve’s control points, using bone hooks.

Jan 112013
 

A while ago cgcookie made a character builder and rig for their animation training toolkit DVD. The rig is released now under a creative commons license for us to use.

This video shows how to use the character builder, how to prepare the file for being used as a library file for linking in to your scene and briefly covers a few of the animation controls available in the rig.

Grab the rig here