Jan 262015
 

Here we look at the different ways the camera can be positioned to our liking in order to take a render of the scene from exactly the place required. I will also demonstrate the use of a constraint to keep the camera always pointing in a particular direction. This is part of a series I […]

Jan 262015
 

Here we take a look at the different ways to “transform” objects in Blender. That refers to Moving them about, and changing their size and rotation. This is part of a series I started but life didn’t let me finish for one reason or another, released anyway because I hope it may be helpful!