In this video I try to demonstrate some tools offered in Blender by creating different objects.
This video describes some basics of edit mode for the beginner, how objects are constructed, where tools can be found and a couple of points to bear in mind before beginning to model more complex shapes.
Here we look at the different ways the camera can be positioned to our liking in order to take a render of the scene from exactly the place required. I will also demonstrate the use of a constraint to keep the camera always pointing in a particular direction. This is part of a series I […]
Here we take a look at the different ways to “transform” objects in Blender. That refers to Moving them about, and changing their size and rotation. This is part of a series I started but life didn’t let me finish for one reason or another, released anyway because I hope it may be helpful!
Here we spend a little bit of time looking at the way to get around the 3D scene, and a number of preferences which help in various ways to get things done This is part of a series I started but life didn’t let me finish for one reason or another, released anyway because I […]
Starting from the beginning we take a look at setting up the interface and required editors for our particular task, what are “screens” or layouts and generally get a feel for how things work. This is part of a series I started but life didn’t let me finish for one reason or another, released anyway […]
I really wasn’t sure what to call this shape. Hopefully the little techniques shown here will make it an interesting quick video, it’s quite an elegant shape I think. I realise the 3D cursor could have been placed closer before doing the warp, this would have given such result with the need to use the […]
Once completing one side of an armature it’s simple to copy the bones from one side to the other to complete the rig. Certain points of interest to make this work nicely is to observe proper naming conventions for the Left or Right sides respectively, make use of the Flip Names tool, and correct any […]