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Working with subdivision surfaces and topology

 Beginner Tutorials, Modelling  No Responses »
Mar 112013
 
Working with subdivision surfaces and topology

Here I try to observe the way edges can be rounded out using the bevel tool, and also how to achieve this effect using subdivision surfaces. How to control subdivision surfaces with edge loops and topology to make smooth looking curves and surfaces and some things to be avoided.

Blender 2.6 Datablocks

 Beginner Tutorials, Materials and Textures, Quick Tips  No Responses »
Jan 212013
 
Blender 2.6 Datablocks

Virtually everything in Blender can be referred to as a “Datablock” At times this behaviour can be confusing! Hopefully this video will demystify the Datablock concept somewhat. How to link datablocks between objects and how to unlink them and generally get a feel for what it’s all about.

Using the CGcookie "flex" rig

 Animation, Beginner Tutorials, Rigging  No Responses »
Jan 112013
 
Using the CGcookie "flex" rig

A while ago cgcookie made a character builder and rig for their animation training toolkit DVD. The rig is released now under a creative commons license for us to use. This video shows how to use the character builder, how to prepare the file for being used as a library file for linking in to […]

Switching cameras during animation

 Animation, Beginner Tutorials, Quick Tips  No Responses »
Oct 262012
 
Switching cameras during animation

Often you may wish to change the camera that is rendering during an animation. This is done quite easily by attaching the cameras to markers on the time line and this quick video will show how.  

Armatures and deformation

 Animation, Beginner Tutorials, Rigging  No Responses »
Aug 222012
 
Armatures and deformation

In this Blender 2.6 video, I take a look at 3 ways bones can be used to move objects and deform meshes, via parenting, bone envelopes and vertex groups.

Introduction for beginners

 Beginner Tutorials  No Responses »
Jul 042012
 
Introduction for beginners

Here I try to give a basic introduction to the Blender 2.63 user interface, a quick delve in to the user preferences and basic navigation around the 3D scene.

Moving, rotating and scaling

 Beginner Tutorials  No Responses »
Jul 042012
 
Moving, rotating and scaling

A quick look at how to manipulate our objects in 3d space, basic camera movement and setup, taking the first render of our objects

Creating first object in edit mode

 Beginner Tutorials, Modelling  No Responses »
Jul 042012
 
Creating first object in edit mode

A delve into edit mode, demonstrating numerous tools and techniques.

Using the Array modifer to create a simple fan

 Beginner Tutorials, Modelling  No Responses »
Jul 042012
 
Using the Array modifer to create a simple fan

Using the array and subdivision surface modifiers, we can easily create a simple fan type of object, by creating just one portion and copying it around.

The importance of the “origin”

 Beginner Tutorials, Modelling  No Responses »
Jul 042012
 
The importance of the "origin"

A look in to how to use various modifiers that take the object’s origin as a reference point, how to move and work with the object’s origin and solve problems related to scale and rotation that often occur.

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Recent Stuff

  • Blender 06 – Edit mode Pt 2
  • Removing tracking markers from live footage
  • Blender 05 – Edit Mode Pt1
  • Blender 04 – Camera Placement
  • Blender 03 – Manipulating Objects
  • Blender 02 – Navigation and preferences
  • Blender 01 – the Configuring the user interface
  • Blender 2.7 – Introduction to Cycles nodes and mixing
  • Using a UV mapped stencil to restrict texture paint
  • Modelling a sort of Mobius torus

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