Mar 242013
Setting up Spline IK

Here we take a look at how to set up Spline IK to deform a cylinder type mesh. This could be used to animate rope, pipes, tails, tentacles, objects along those lines. Firstly we create a rig to deform the cylinder nicely, and then use the curve to control the movements of those bones. A […]

Jul 042012
Modelling and constraining a piston/actuator

In this video, remade for 2.6 from an older one, we model a simple piston/actuator, then, using parenting and constraints, control the movement of it with a couple of empties. Here you can find the original BlenderCookie tutorial for Blender 2.49, by Jonathan Williamson – :